Quests for Antiracism is here!
Quests for Antiracism can expand CHARMS: A Game of Insight or be used with the free Charms Online version (at button above). Its questions can also be used for dialogue, reflection, or writing prompts on your own or with any size group.
Have a burning question?
Roll and interpret inspiring game pieces to see who can discover the most amazing insights to each player's question.
Check out these honors & awards
- A Parent's Choice 2018 Recommended Award Winner
- A Serious Play 2018 Silver Medal Award Winner
Selected to be a 2018 Mensa Mind Games® Competitor
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How do you play CHARMS?
Understand the game in 4 basic steps
- Draw a card, read or say your own question to the group, and roll 9 random charms onto the board. Remove “out of bounds” charms—pieces that landed off the board or on a dividing line between any sections of the board.
- Use the KEY CARD to review charm meanings. Other players quickly write an answer to your question based on the charms, where they remain on the board, and what this could mean for you.
- The answers are read aloud. You select the one that best answers your question as the winner and its author is revealed.
- Pass the charms to the left and play again until everyone has asked a question. See who can discover the most winning answers.
Overview
(3-8 players, ages 12 and up, 30-90 minutes): Charms is an enjoyable and engaging, easy to learn game where each player takes a turn as the Quester by asking a question. Everyone else finds their inner sage and tries to write the wisest answer based on the Quester's roll of the charms, where they landed, and what this could mean for the Quester. The Quester then picks the winning answer. The player with the most winning answers wins the game.
Each game box has:
- 50 Charms Cards
- 25 Charms (Dice, Wooden shapes and Meeples, Gems)
- 8 Quick Reference Key Cards
- 8 Pencils
- 1 Game Board
- 1 Rules Sheet (with cooperative options)
- 1 Pad of Paper (50 sheets)
- 1 Charms Bag
- 1 Sand Timer
Who made CHARMS?
Created by: Lisa Blecker, Julie Burns Walker, and C. Aaron Kreader
Reviews and Testimonials
Review from Motherhood and More
By Annie Reneau
Charms is a game to build community…it’s thought provoking and fun and could be kind-of life changing…I can guarantee you that it will get people engaged and involved in one another and make them think of strangers as neighbors. It is that powerful.”
...this is soooo cool fantastic great and amazing. It's like Balderdash and those kinds of make-stuff-up games but instead of being designed for you to show off how smart, funny, clever, or sarcastic you can be, you get to use your heart and mind to connect with your friends and family…”
Charms is more than a game, it is a communication tool that can bring families and friends closer together through great conversations! Everyone can appreciate hearing new insights into their own lives - what a fun way to facilitate sharing new perspectives!”